No One Has To Die: Talking will spoil it from the start. Amazing concept and brilliant ending. Takes about 20 minutes to complete, browser game.
Off: You’ve probably already seen bits all over tumblr from this (as well as bits, if you know what I mean ;]); French game that starts with a strange man “purifying” ghosts from a world with weird rules and elements; quickly becomes a twisted, confusing ride. At least worth a play, and you should probably check out an LP afterwards (I sure did). Takes a few hours.
The Grey Rainbow: Don’t be thrown by the art - this game may start off in a fairly usual RPG manner, but the story, though short, will draw you in and may even make you cry. Make sure to check all flavor text. Takes about an hour.
The Color Tuesday RPG (TCT): Starts off with kids randomly chosen to save the world/town/whatever, like many RPGs, but actually takes a look at the burden placed on the protagonists. Interesting if sometimes frustrating combat system, a compelling story, and an almost laughable but actually rather tragic spin on the weird rules of many RPG worlds. Beautiful in every sense and left me wanting more. Takes a few hours - LOTS OF FLASHING, epileptics take care! Make sure to play with the sound on.
Bastion: If you haven’t played this yet, I’m already judging you. But seriously, it’s an incredibly beautiful and heart-wrenching game with wonderful sound, graphics, and story. Most definitely play with the sound on, and buy the damn soundtrack. The only non-free game on this list, but well worth it. Takes a few hours, very streamlined story.
EDIT: Feel free to add your own!
Coma: To be honest I’m not 100% sure it fits with the rest of the list as it’s been ages since I played it, but it’s a beautiful game with an amazing atmosphere and everyone should play it at least once. Won’t take very long at all!
Loved: A really short game, but it has a lot of replay value in my opinion.
I love psychological games, especially the ones that spur discussions due to their ambiguous nature and the ones with gameplay that reflects the game’s message. Looking up other people’s interpretations to those games is always the most rewarding thing.
Don’t Look Back: A short browser platformer that’s a modern interpretation of the Greek myth of Orpheus and Eurydice. Depending on interpretation, the ending can be regarded as either positive or negative, just as many other games on this list.
Braid: Just like Bastion, it isn’t free, and while I haven’t been able to finish it yet, it most certainly meets the criteria mentioned above.
Edit: I realize Don’t Look Back might not actually be fun to play though; I added it mainly for all the interesting interpretations that are made of the ending.
Since there are a lot of people reblogging this… Adding:
Thomas Was Alone: It’s a puzzle platformer with short levels where every character is a polygon shape, each with their own distinct colour, personality, issues (inner battles) and unique abilities that accompany their distinct shape. Though they may not be fond of each other at first, be it because they feel inferior or superior, ultimately, they need to work together to overcome the obstacles in each level. Its minimalistic design coupled with the development of the polygons and their relationships make the game a thoroughly enjoyable experience.
Little Inferno: From the makers of World of Goo, as you might be able to tell from the design! You sit in front of a fireplace and burn toys to keep the fire alive, continuously gaining money to buy more toys to burn. The extremely appealing visuals and effects compel you to keep burning toys (more toys are unlocked from a shopping catalogue as you purchase them, and simultaneously burning toys that are part of special themed combos gets you additional rewards) - until you suddenly realize… (whisper whisper)
Both games are aren’t free, but they’re occasionally on sale (as part of Steam or Humble Bundle sales).
I’m going to add some as well, since there’s been a lot of very interesting games exploring very meta and psychological aspects of video games recently.
Papers Please: I cannot recommend this game enough. If you want a game truly about moral choice, look no further than this game. There is no binary moral choice here, no moral choice indicator, nothing video gamey about the moral choice here. Instead, it merely asks questions and lets you answer them according to your own morals. I have learned things about myself from this game. Not to mention, it does not sacrifice engagement for moral choice or narrative. Unlike Cart life, which is the closest comparison I can make, this game is not a slog through the mud.The design is tight, fast-paced, intense, stressful, and somehow fun all at one time.
Spec Ops: The Line: While this game is a bit on the expensive side, (about a 6 hour game for $30) There has been a book written and published analyzing this game. That in itself should tell you how important this game is. It is all about the modern shooter and everything wrong with it, told not only through the narrative, but through EVERYTHING. The presentation, gameplay, and narrative. This game is incredibly psychological and makes you feel like a horrible person despite the fact that the game never really gives you a choice. I can’t say much else without spoiling it, but get this game. Get this game.It was the most important game of 2012.
Antichamber: Let’s move away from the ‘games that make you feel like a horrible person’ into a psychological game that is more interested in fucking your mind and defying all your pre-built conceptions and everything you’ve ever learned playing video games. Think Portal in an Escher like maze, no game has made me gasp in pure surprise and delight as this game has. If you are into design, it is a must-play because of all the systems at work and how this game can surprise you without being RANDOM. This game has a logic, it’s just not a logic that we are used to.
tw for vagueish description of, um. oh jeez how do i warn for this? ableist assaultish stuff?
As a person with severe and very frequent seizures, I am constantly in fear of other people’s lack of knowledge about my condition. There are a lot of epilepsy myths and whenever someone has a seizure, there is ALWAYS some self important douche that insists he/she knows what she is doing because they took a semester of nursing school in 1976. I have had seizures in public places many times (my seizures are almost daily) and I have had people try to stick dirty spoons in my mouth, their wallets, rolled up cloth napkins and all sorts of gross and dangerous things. I have had people start praying because they think I am possessed by the devil (seriously), and I have had people put me in their car and drive me to their home (which is terrifying, and sort of kidnap).
One of the worst parts about having epilepsy in my opinion is having to trust other people, usually strangers, not just because I don’t trust strangers but also because I don’t feel ok about putting a responsibility in their hands that they did not sign on for. Because my seizures are almost daily, I am almost always accompanied by my husband or a friend or assistant who knows how to deal with my condition and has agreed to do so, but I can’t be watched 24 hours a day.
This evening, I went shopping with a friend who is a bit shy and not very assertive. (She is lovely, I adore her, but she is not used to people’s reactions when I have a seizure. She did not know that there is always that one self important douche in every crowd.) I had a seizure. Of course, that one self important douche was there - a man in his late 50’s who insisted on putting something in my mouth; in this case his wallet which had a metal closure and frame that covered most of it. My friend repeatedly asked him to stop and he did not. Unfortunately, my friend was not very assertive (not her fault, she is just sweet and shy) and the guy pushed her out of the way and took over, even as she explained that you’re not supposed to do that with epileptics. He insisted that in the army in the 70’s, that’s the way it was done. My friend argued that this was not the army, nor the 70’s, but he would not listen and she kind of froze up.
The result is that I now have seven stitches in the side of my left cheek and a chipped front tooth, both caused by the man’s metal wallet cutting my face open.
Please, if you know someone with a seizure disorder, take a few minutes to learn how to deal with a seizure. It isn’t complicated and your knowing and being ready and ok with helping will relieve a lot of fear. Please take the time to pass this on, as it could save someone’s life, or at least their face.
It’s also important to remember not to hold us down. Seizures look scary (I’ve never seen what I look like having one, but I’m very aware of what happens), but holding someone down while in status epilepticus is dangerous both to you and the fitting person.
It’s far more safer to let us flail, drool everywhere and pee ourselves as is so flatteringly common, and then comfort us as we come around, explaining what happened to us.
Far too often I’ve come out of a seizure with someone who did first aid in 1980 putting their entire bodyweight on me. Let me tell you, it’s fucking terrifying. I’ve become aggressive when post-ictal, and once gave the first aid officer at my old work a job in the mouth when she wouldn’t get off me.
Someone coming out of a seizure may be unpredictable. It is far safer for you, as the bystander, and the person fitting, to simply clear the area, make sure their head is protected and then wait for them to come out of it, at which point you can reassure them.
EXTREMELY important knowledge
can’t you imagine it though?
ginny’s going through a questioning phase and her older brothers keep making sex jokes so she writes in her diary “what’s a clitoris?” and tom’s on the other side like “i am a dark lord but i have a duty to this poor girl”
are you trying to insinuate that Voldemort gave Ginny Weasley the sex talk
what if the pokemon center just sends your pokemon’s medical bills home to your mom and your mom just doesn’t tell you about them because she doesn’t want to burden her 10-15 year old child with the harsh realities of the world of westernized medical care
"trans women should play trans women"
cis people : “THIS JSUT IN: DRAGONS SHOULD PLAY DRAGONS IN MOVIES ABOUT DRAGONS”
what kind of logic is this, literally one of these exists and the other does not?????????????????????????????????